Alen Thomas
Introduction
This solo capstone project focuses on creating a 3D story game trailer using Unreal Engine. The trailer follows group of survivors after their plane crashes on mysterious island, where they encounter strange and unexplained events. The goal of the project is to present an engaging story that captures the viewer's attention in a way that leaves them wanting to play the game to discover the full story.
Acknowledgements
This project has been an opportunity to strengthen both my technical and creative skills. I look forward to completing the trailer and showcasing the final result as a reflection of the skills and experience I have developed throughout this capstone project.
Team Members
Alen Thomas
As the sole developer, I manage every aspect of the project from concept to completion. My responsibilities include creating the story, organizing assets, planning and estimating tasks, building environments in Unreal Engine, animating characters and cinematic sequences, rendering scenes, and editing the final trailer in DaVinci Resolve and Adobe After Effects. Working independently has allowed me to develop strong technical, creative, and project management skills. This project demonstrates several job-ready skills. I showcase animation by creating action sequences such as character fights, running scenes, and environmental events like falling trees. I demonstrate scene building by designing more than ten unique environments from scratch in Unreal Engine. My video editing skills are shown by combining rendered scenes with audio, pacing, and cinematic cuts to create an engaging and thrilling story. I also demonstrate directing through camera placement, movement, and shot composition, such as using close-up cinematic shots to emphasize important moments in the story. Finally, I apply project management skills by planning tasks, estimating workloads, tracking progress, and adjusting priorities based on available assets and project timelines.