Second Wind Studios

ICS+IMD

Introduction

Co-project leaders Amy and Kayne are developing a cooperative online multiplayer party game called We Carry On. The game idea was inspired by recently popular co-op multiplayer games, including titles like Peak, REPO and Gang Beasts. Like these games, We Carry On incorporates the values of teamwork and problem-solving, along with physics-based fun and stylized features. During the game, players will work together to rebuild their spaceship from a crash landing on a mysterious planet. Players will need to avoid the dangers of the unidentified planet and work with their team to retrieve the spaceship pieces, bring them to the crash site, and rebuild their ship to carry on with their adventures.

Acknowledgements

Kayne and Amy are excited to keep working with their programming, technical art, and teamwork skills, so that they can make We Carry On fun and enjoyable for everyone. They greatly appreciate the support of friends and family throughout the program, as well as their instructors in the Computer Science department.

Team Members

Kayne Hansen

(Lead Programmer)

Kayne has always had an interest in game development, and that interest led him to enroll in the Interactive Media Developer (IMD) program. As the lead developer on this project, he has developed skills in multiplayer game development, problem solving, and gameplay system design using Unreal Engine 5. He has achieved effective communication, leadership, and teamwork skills by working closely with his teammate throughout this project. After graduation, Kayne wants to pursue a career in game development and continue making engaging gaming experiences.

Amy Moore

(Lead Artist)

Amy was born and raised in Victoria, where she turned every school assignment into art or a graphic design. Interested in designing for interactive purposes, she entered the IMD program at Camosun. During the program she focused on 3D modelling, animation, and UX/UI. Additionally, she gained knowledge in game design and Unreal Engine 5, which led her to develop this game alongside her teammate. Amy aspires to have a creative role in VFX or technical art in the future.